One of the things that makes your Agile framework of choice work is that it abandons the old waterfall approach to software development. There are still times when a traditional waterfall approach might be preferable to an Agile one, although I can’t think of such a thing off the top of my head. One of […]

It’s well established that there are exactly three roles in Scrum: Product Owner, Scrum Master, and Development Team. Often, there is a natural desire to merge the role of Scrum Master with another role on the team. Should you do this, though? The answer, as is so often the case, is it depends on your […]

There are three important items to take into consideration when planning a product, or an iteration of that product. Budget Due Date Scope It’s been said you can pick any two of these, but you can’t have all three. If you want it on budget and on time, scope will have to yield; if you […]

I’ve been pretty silent on here for the last couple of months, but that doesn’t mean I haven’t been busy! I’ve been working on a project that has been taking up all of my free time. Between that project and my puppy, it’s required a lot of attention! I hope to be able to reveal […]

“Responding to Change Over Following a Plan” This is the phrase from the Agile Manifesto that causes confusion.  The next part of the Agile Manifesto, of course, states “That is, while there is value in the items on the right, we value the items on the left more.”  It doesn’t say we don’t care about […]

It’s important that we keep close track of our PBIs and bugs, and that we have estimated the effort on each. It’s also important – especially when the Development Team is swarming around work – that items have been broken down into easily digested tasks. Is it important that we estimate those tasks, though? My […]

I am a big believer in games, and any way to make an activity fun is always a winner for me.  If I can use a game to teach a concept, or to facilitate a discussion, I do so. My previous life as a Cub Scout leader taught me the power of a good game, […]